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Bridge constructor tips
Bridge constructor tips















This one is also not very elegant, but eh, whatever, it works =P

#Bridge constructor tips plus#

This is neither elegant or particularly cheap, if I’m being honest, but I kept it to showcase an alternate way of supporting bridges… plus I like how it almost doesn’t work… xD I’m sure it can be further optimized, but I’m good with this… u_uĪ small ramp attached to a rope to avoid the second launcher. As you can see in the video, it kinda doesn’t work, but it does… so I just stopped cause this one was driving me crazy. Oh this was also one of the hardest to optimize, because controlling the launch angle is a major pain in the butt. Not much to say really, just that a little road to alter trajectories goes a long way =P The whole trick to this one is ignoring the preset ramp and use your own to better control the angle of the bounce.

bridge constructor tips bridge constructor tips

The cheap bridges are what made this a pain since they keep making each car’s momentum different, so hard to deal with… but that’s what it is… This was one of the hardest to optimize… in the end the trick was in ramp before the deep blue portal, so that they’d fly out of it and reach the other side. The reason why I used two collapsing towers to redirect the pellets is simple: I tried doing a non-collapsing one and it kept changing the damn angle of the pellet… u_uĪnd since they technically don’t break, I said “ah screw it”… don’t love this solution, but there you go. Right, so as you’ll notice in the video, I used a small vertical road to flat-out stop the cars’ trajectory in the air… the road doesn’t even move… that’s because of the angle and that’s why I was babbling on about angles in the tips section =P Okay things start getting a lot more interesting from this point forward, so I’ll also add videos. Here it’s worth noting that the two upper ramps are not touching the walls, they’re a tiny bit separated from them which will make them fall down just a little bit and bump against the walls and get the angle I need them to have… for some strange reason, building them touching the walls didn’t work… Here no need to get fancy with angles, but you can get fancy with ropes =)Īlso, this is the first instance of the “triple rope” trick, which I use quite a bit as well… for some strange reason it works… Same goes for the upper side bridge, that small angle variance makes the difference between it breaking and not. Notice the angle of the road piece for the pellet bounce, sometimes using weird angles saves money. This is the first hard level to optimize… getting the precise bounces for a convoy is quite tough. Inner ramp instead of using a bridge, I’ll use this “trick” quite a bit, saves a lot of money. I tried not to use them too frequently because it feels cheap, and also, they’re unreliable at best. Typical under support structures you can do in the Bridge Constructor series, although here it doesn’t work quite the same as in other entries in the franchise, but they still work well enough… however they are VERY unstable and wobbly. These are all rather easy so I’ll just add the screenshots, plus some comments if there’s something worth noting.

bridge constructor tips

And sometimes, using a weird angle also works as a way to counter wobbliness effects… so yeah, point being, you’ll probably spend a LOT of time fine tuning the angles of your planks… you’ve been warned. The angles on ramps will greatly vary the way cars jump, which is essential to save money. It will also allow you to flat-out stop momentum without inflicting any stress on the structure (see level 26 or 44). Using the right angles will allow your bridges to be more stable and not fold or collapse.

bridge constructor tips

By angles I mean literally the angle of the planks you place, whether they’re for support or roads. HOWEVER, the rules here are not only doing theĪngles are SUPER important in general. I’m sure all (or most at least) of these can be further optimized, I just don’t particularly care to do it any further. This is also, I hope, a good reference for low budget designs, in case people want to compare their scores, or try to do better. I’ll post some videos on the more complex ones so you can see how they behave, and for proof that they don’t break =P Since there are no in-game leaderboards I figured this would be one way to do it.Īgain, do not try to copy these unless you can copy them pixel-perfect… otherwise they won’t work. Instead, this is for people who like optimizing constructions, so they can either maybe see a couple of tricks, get some inspiration or at least compare solutions. Unless you copy them a 100% correctly, they will not work, since even a minor change can make the whole thing go wrong (I know because it kept happening to me while I was trying to optimize as much as possible). This NOT a solutions walktrhough… Do not use this if it’s your first time playing and you want to see a solutionīecause these designs are SUPER unstable and finicky.















Bridge constructor tips